Large City: Sdo Nrïnuz-slihlil

Sdo Nrïnuz-slihlil

Sdo Nrïnuz-slihlil
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceMogane Province
RegionTmièqtuy̼ Forest
Founded1231
Community LeaderHigh Chief Xenocanus vyim Fɪgseʤine vyim Rovuldirdirn
Area476 km2 (190 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1588 m (5209 ft)
Average Yearly Precipitation234 cm/y (92 in/y)
Population111384
Population Density234 people per km2 (586 people per mi2)
Town AuraCharm
Naming
Native nameSdo Nrïnuz-slihlil
Pronunciation/nrɪˈnuz/ /sliˈhlil/
Direct Translation[specific; definite; particular] [slice; flake; portion]
Translation[Not Yet Translated]

Sdo Nrïnuz-slihlil (/nrɪˈnuz/ /sliˈhlil/ [specific; definite; particular] [slice; flake; portion]) is a subtropical Large City located in the Mogane Province of the Confederation of Goblin Tribes.

The name Sdo Nrïnuz-slihlil is derived from the Gnollish language, as Sdo Nrïnuz-slihlil was founded by Xenocanus vyim Fɪgseʤine, who was culturaly Gnollish.

Climate

Sdo Nrïnuz-slihlil has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 1°C (33°F). Sdo Nrïnuz-slihlil receives an average of 234 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sdo Nrïnuz-slihlil covers an area of nearly 476 km2 (190 mi2), and an average elevation of 1588 m (5209 ft) above sea level.

Overview

Sdo Nrïnuz-slihlil was founded durring the early 13th century in summer of the year 1231, by Xenocanus vyim Fɪgseʤine. The establishment of Sdo Nrïnuz-slihlil suffered from many setbacks, delays, and obsticles, most notably a group of Sdo Nrïnuz-slihlil which required millitary assistance exterminate before the community could finish being built.

Sdo Nrïnuz-slihlil was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Sdo Nrïnuz-slihlil is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Sdo Nrïnuz-slihlil is buildings are speckled and packed arround restrictive cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The city's exceptionaly well made fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Before you’ve even set foot into the heart of Sdo Nrïnuz-slihlil, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Sdo Nrïnuz-slihlil.

Civic Infrastructure

Sdo Nrïnuz-slihlil possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Sdo Nrïnuz-slihlil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdo Nrïnuz-slihlil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdo Nrïnuz-slihlil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdo Nrïnuz-slihlil's parks.

Sdo Nrïnuz-slihlil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdo Nrïnuz-slihlil.

Sdo Nrïnuz-slihlil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdo Nrïnuz-slihlil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdo Nrïnuz-slihlil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdo Nrïnuz-slihlil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdo Nrïnuz-slihlil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Nrïnuz-slihlil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdo Nrïnuz-slihlil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdo Nrïnuz-slihlil's public wards, blessings, and other arcane systems.

Sdo Nrïnuz-slihlil has an Scientific Academy which provides higher education in the natural sciences.

Sdo Nrïnuz-slihlil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sdo Nrïnuz-slihlil's grid is powered by a god's will and kindness.

Sdo Nrïnuz-slihlil possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sdo Nrïnuz-slihlil has a first rate hospital which caters to anyone in need of long term medical care.

Sdo Nrïnuz-slihlil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sdo Nrïnuz-slihlil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdo Nrïnuz-slihlil's natural decorations nor waterways.

Sdo Nrïnuz-slihlil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdo Nrïnuz-slihlil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdo Nrïnuz-slihlil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sdo Nrïnuz-slihlil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sdo Nrïnuz-slihlil's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Sdo Nrïnuz-slihlil's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Sdo Nrïnuz-slihlil there are unidentifiable people in the fog, but it seems to be okay.

The Grimstalker near Sdo Nrïnuz-slihlil are known to be a mutant strain of the creature.

Sdo Nrïnuz-slihlil's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 229
  • Farmers: 359
  • Farm Laborer: 556
  • Hunters: 428
  • Milk Maids: 293
  • Ranchers: 143
  • Ranch Hands: 305
  • Shepherds: 265
    • Farmland: 448877 m2
    • Cattle and Similar Creatures: 27846
    • Poultry: 334152
    • Swine: 22276
    • Sheep: 1113
    • Goats: 222
    • Horses, Mounts, and Beasts of Burden: 11138

Craftsmen

  • Arms and Toolmakers: 222
  • Blacksmiths: 259
  • Bookbinders: 140
  • Buckle-makers: 148
  • Cabinetmakers: 247
  • Candlemakers: 384
  • Carpenters: 436
  • Clothmakers: 327
  • Coach and Harness Makers: 118
  • Coopers: 301
  • Copper, Brass, Tin, Zinc, and Lead Workers: 151
  • Copyists: 104
  • Cutlers: 96
  • Fabricworkers: 271
  • Farrier: 636
  • Furriers: 70
  • Glassworkers: 348
  • Gunsmiths: 250
  • Harness-Makers: 110
  • Hatters: 225
  • Hosiery Workers: 80
  • Jewelers: 121
  • Leatherwrights: 271
  • Locksmiths: 116
  • Matchstick makers: 166
  • Musical Instrument Makers: 166
  • Painters, Structures and Fixtures: 150
  • Paper Workers: 154
  • Plasterers: 146
  • Pursemakers: 179
  • Roofers: 117
  • Ropemakers: 113
  • Rugmakers: 109
  • Saddlers: 214
  • Scabbardmakers: 256
  • Scalemakers: 117
  • Scientific, Surgical, and Optical Instrument Makers: 73
  • Sculptors, Structures and Fixtures: 110
  • Shoemakers: 109
  • Soap and Tallow Workers: 365
  • Tailors: 675
  • Tanners: 139
  • Upholsterers: 159
  • Watchmakers: 154
  • Weavers: 348
  • Whitesmiths: 91

Merchants

  • Adventuring Goods Retellers: 77
  • Arcana Sellers: 77
  • Beer-Sellers: 148
  • Booksellers: 174
  • Butchers: 301
  • Chandlers: 265
  • Chicken Butchers: 297
  • Entrepreneurs: 116
  • Fine Clothiers: 285
  • Fishmongers: 293
  • Florists: 69
  • Potion Sellers: 182
  • Resellers: 484
  • Spice Merchants: 152
  • Wine-sellers: 232
  • Wheelwright: 176
  • Woodsellers: 103

Service workers

  • Bakers: 556
  • Barbers: 473
  • Coachmen: 168
  • Cooks: 397
  • Doctors: 244
  • Gamekeepers: 174
  • Grooms: 97
  • Hairdressers: 412
  • Healers: 281
  • Housekeepers: 337
  • Housemaids: 530
  • House Stewards: 371
  • Inns: 104
  • Laundry maids: 202
  • Maidservants: 384
  • Nursery Maids: 202
  • Pastrycooks: 428
  • Restaurateur: 384
  • Tavern Keepers: 464

Specialized Laborer

  • Ashworkers: 155
  • Bleachers: 99
  • Chemical Workers: 65
  • Coal Heavers: 227
  • In-Town Couriers: 271
  • Long Haul Couriers: 259
  • Dockyard Workers: 242
  • Gas Workers: 54
  • Hay Merchants: 90
  • Leech Collectors: 342
  • Millers: 278
  • Miners: 236
  • Oilmen and Polishers: 182
  • Postmen: 247
  • Pure Finder: 141
  • Skinners: 327
  • Sugar Refiners: 64
  • Tosher: 176
  • Warehousemen: 384
  • Watercarriers: 229
  • Watermen, Bargemen, etc.: 318

Skilled Laborers

  • Accountants: 141
  • Alchemist: 181
  • Clerk: 242
  • Dentists: 109
  • Educators: 289
  • Engineers: 161
  • Gardeners: 110
  • Mages: 83
  • Plumbers: 119
  • Pharmacist: 134
  • Professors: 49
  • Scientists: 81
  • Wizards: 49

Civil Servants

  • Adventurers: 102
  • Bankers: 165
  • Civil Clerks: 259
  • Civic Iudex: 126
  • Consultants: 73
  • Exorcist: 265
  • Fixers: 135
  • Kami Clerk: 220
  • Landlords: 200
  • Lawyers: 138
  • Legend Keepers: 195
  • Militia Officers: 928
  • Monks, Monastic: 359
  • Monks, Civic: 359
  • Historian, Oral: 253
  • Historian, Textual: 137
  • Policemen, Sheriffs, etc.: 253
  • Priests: 506
  • Rangers: 142
  • Rat Catchers: 170
  • Scholars: 188
  • Spiritualist: 206
  • Slayers: 62
  • Storytellers: 420
  • Military Officers: 397

Cottage Industries

  • Brewers: 301
  • Comfort Services: 445
  • Enchanters: 119
  • Herbalists: 123
  • Jaminators: 384
  • Needleworkers: 359
  • Potters: 182
  • Preserve Makers: 337
  • Quilters: 159
  • Seamsters: 556
  • Spinners: 359
  • Tinker: 118
  • Weaver: 271

Artists

  • Actors: 121
  • Architects: 44
  • Bards: 179
  • Costumers: 68
  • Dancers: 134
  • Drafters: 74
  • Engravers: 90
  • Fine Furniture Carpenters: 54
  • Glaziers: 118
  • Inlayers: 110
  • Musicians: 337
  • Painters, Art: 57
  • Playwrights: 122
  • Sculptors, Art: 99
  • Wood Carvers: 412
  • Writers: 428

Produce Industries

  • Butter Churners: 327
  • Canners: 348
  • Cheesmakers: 397
  • Ice Merchants: 49
  • Millers: 236
  • Picklers: 195
  • Smokers: 140
  • Stockmakers: 125
  • Tobacconists: 176
  • Tallowmakers: 236

42310 of Sdo Nrïnuz-slihlil's population work within a Foundational Occupation.

66847 of Sdo Nrïnuz-slihlil's population do not work in a formal occupation, but do contribute to the local economy. 2227 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Sdo Nrïnuz-slihlil's local festivals commemorates this miracle.

History